Paths Subjects Questions Quizzes Pricing Search

Subjects

4 subjects — clear filters

Free UI/UX Design
Beginner

User Research Methods

Covers the NN/g qualitative/quantitative × attitudinal/behavioral 2x2 for placing research methods, generative vs evaluative research mapped onto the Double Diamond, the core method toolkit (interviews, contextual inquiry, diary studies, surveys, card sorting/tree testing, analytics, A/B testing) with what each answers and its failure mode, a decision framework for choosing the right method under real constraints, sample-size reasoning for qualitative usability testing vs statistical significance, the classic research biases interviewers probe for, and synthesizing raw notes into actionable insight via affinity mapping.

22 min
Free UI/UX Design
Beginner

UX vs UI and the Design Process

Covers what the UX/UI split really means beyond 'research vs visuals', the Double Diamond and Design Thinking process models and how they differ, ISO 9241-210 human-centered design, Lean/Agile UX vs waterfall handoff, how design job titles blur in practice, and the classic interview trap of reciting a process instead of adapting it to real constraints.

20 min
Pro UI/UX Design
Beginner

Wireframing and Prototyping

Covers the low/mid/high fidelity spectrum and what question each level is built to answer, why higher fidelity is a tradeoff rather than a quality ladder, the cost-of-change curve that justifies validating structure before polish, fidelity vs. interactivity as two separate axes, how to choose a fidelity/interactivity combination for a given situation, the prototyping tools landscape framed for interview judgment rather than tool trivia, the risk of designing directly in code or a high-fidelity tool, and how to run the classic whiteboard sketching exercise.

20 min
Pro UI/UX Design
Beginner

Personas, Journey Maps, and Jobs-to-be-Done

Covers proto-personas vs. research-based personas and the 'persona theater' trap, the Says/Thinks/Does/Feels empathy map, journey map structure with a worked e-commerce example, Jobs-to-be-Done and the Christensen/Moesta milkshake study with its functional/emotional/social dimensions, service blueprints and the frontstage/backstage/support-process distinction, and a decision framework for picking the right synthesis tool.

20 min

We use cookies for product analytics to improve OmniAtlas. See our Privacy Policy.