Interaction Design Principles
The named laws and heuristics interviewers expect you to cite by name and apply to a screenshot — Nielsen's 10, Gestalt, Fitts's and Hick's Laws, affordances, and the error-handling hierarchy
Covers Nielsen's 10 usability heuristics with concrete UI examples, the Gestalt principles of perceptual grouping (proximity, similarity, common region, closure, continuity), Fitts's Law and target sizing, Hick's Law and choice overload, Don Norman's affordance/signifier distinction and the flat-design failure mode, feedback loops and the 'dead click' problem, and the error-prevention-over-error-recovery hierarchy.
Practice questions (5)
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Auditing a Settings Screen Against Nielsen's Heuristics
Intermediate · Free -
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Fixing a Confusing Form Layout with Gestalt Principles
Intermediate · Free -
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Redesigning a Mobile Toolbar Under Fitts's and Hick's Laws
Intermediate -
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Diagnosing a Post-Redesign Drop in Interaction Rate
Intermediate -
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Redesigning Checkout Error Handling Using the Prevention Hierarchy
Intermediate