Practice — Information Architecture and Navigation (9 questions)
Choosing Depth vs. Breadth for a Growing Product Catalog Permalink →
A retailer's app currently has a flat product hierarchy: one "Products" screen lists all 40 categories (Shoes, Shirts, Jackets, Belts, Hats, Socks, ...) in a single scrollable list, one tap from home. The catalog is about to triple in size as the retailer adds home goods, electronics, and groceries.
- What specifically will go wrong with the current flat structure as the catalog triples, and what's the mechanism (name it)?
- Propose a restructured hierarchy. How many levels deep, and roughly how many items per level — justify the numbers, don't just assert them.
- What research method would you run before committing to your proposed structure, and what would a bad result from it look like?
- What's the risk of going too deep instead, and how would you know you'd overcorrected?
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Defending (or Rejecting) a Hamburger Menu in a Design Review
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Unlock this question →The Practical Ceiling for a Mobile Tab Bar Permalink →
A mobile app's IA has seven validated top-level sections, and the team is deciding whether a persistent bottom tab bar can hold all of them.
Per this subject's stated deciding factor for tab bars, what's the practical ceiling on top-level items?
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The Metric Tree Testing Is Actually Built Around Permalink →
A team runs a tree test on a proposed category structure, asking 20 participants where they'd look to cancel a subscription.
What's the key metric this method is built to produce?
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When to Run an Open Card Sort, Not a Closed One Permalink →
A team is redesigning a settings page and doesn't yet know whether their current category structure matches how users actually think about the content.
Which card-sorting approach fits, and when should it run?
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The Practical Ceiling for a Chunked Top-Level Menu Permalink →
A team chunks a broad, 40-item flat menu into labeled top-level groups to reduce the Hick's Law cost of scanning it.
Per this subject's practical guidance, roughly how many top-level items should a well-chunked menu land on?
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