Responsive and Mobile Design
Responsive vs. adaptive vs. mobile-first, breakpoints and fluid grids, touch target sizing, iOS HIG vs. Material Design, gestures, and progressive disclosure under real screen constraints
Covers the precise difference between responsive, adaptive, and mobile-first approaches and why mobile-first is now the default; breakpoints and fluid grids using relative units; the exact touch-target minimums (44x44pt iOS, 48x48dp Material) and their Fitts's Law justification; the key iOS HIG vs. Material Design differences and when to follow platform convention vs. diverge for brand consistency; mobile gesture vocabulary and the discoverability problem; and progressive disclosure as Hick's Law applied to small screens.
Practice questions (5)
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Diagnosing a Layout That Breaks Between Breakpoints
Intermediate · Free -
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Auditing a Mobile Toolbar for Touch Target Violations
Intermediate -
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Choosing a Navigation Pattern for a Cross-Platform Fintech App
Intermediate -
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Fixing a Gesture-Only Archive Action in an Email App
Intermediate -
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Redesigning a Flat 32-Option Settings Screen for Mobile
Intermediate