Why Screen Corners Are Effectively Infinite-Size Targets
macOS puts its menu bar and traffic-light window controls flush against the top screen edge and corner.
Per Fitts's Law, why does this placement let users acquire those controls without aiming carefully?
The correct answer is "Screen edges/corners stop the cursor, acting as infinite-size targets."
For a pointer-based interface, screen edges and corners are effectively infinite-size targets: the cursor can be thrown at the corner without stopping precisely, because the OS boundary itself stops it. This is exactly the "Fitts's Law corner trick" — you don't need to aim carefully at a small drawn icon when the edge of the screen does the stopping for you, which is why macOS places the menu bar and traffic-light controls flush against the top edge and corner rather than a few pixels inset.
The distractors don't match the mechanism: nothing exempts corner elements from Fitts's Law — the trick is an application of the law (effectively zero acquisition error at the boundary), not an exception to it; there's no OS behavior that enlarges a control drawn near a corner — the boundary itself is what does the work; and the trick isn't touchscreen-specific — it's a cursor-based interaction pattern, since touchscreens don't have the same boundary-stop behavior for a finger.
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